Spiritomb @ Leftovers
Careful nature
Pressure
EVs: 252 HP 140 Atk 116 SpDef
Moves:
Prusuit
Will-O-Wisp
Pain Split
Taunt
My starter, he basically screws whatever comes in by either taunting it or Burning it. Pursuit is for actual damage and hits harder for when they switch out to get rid of the effects of taunt or keep their HP when burned
Marowak @ Thick Club
Rock Head
Jolly Nature
EVs: 6 HP 252 Atk 252 Spd
Moves:
Earthquake
Fire Punch
Rock Slide
Double Edge
My Physical Sweeper, he messes up whatever's in with whatever's super effective against it. and Thick Club > Choice Band/Life Orb
Cradilly @ Leftovers
Suction Cups
Careful Nature
EVs: 252 HP 164 Def 92 SpDef
Moves:
Recover
Amnesia
Barrier
Toxic
My Annoyer/Wall, paired with Sandstorm, he can take hits like a champ and mess with them using Toxic
Metagross @ Choice Band
Clear Body
Adamant Nature
EVs: 252 HP 244 Atk 12 Def
Moves:
Meteor Mash
Earthquake
Explosion
Pursuit
Meteor Mash for STAB, Earthquake for general principle, Pursuit for switchers, Explosion when he's almost dead. Backup sweeper
Milotic @ Leftovers
Bold Nature
Marvel Scale
EVs: 148 HP 228 Def 132 SpA
Moves:
Surf
Ice Beam
Hypnosis
Recover
Bulky water, he deters other water types and sleeps any threats, pretty basic stuff
Lucario @ Choice Specs
Modest Nature
Steadfast
EVs: 4 Def 252 SpAtk 252 Spd
Moves:
Aura Sphere
Vacuum Wave
Psychic
Hidden Power (Ice)
My Special Sweeper, he basically does what Metagross does, but from the Special side of the spectrum. Psychic is for Heracross and Toxicroak.
Feel free to Criticise, but make sure that what you're saying is constructive